Kingdom Hearts: Dimensional War


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Kingdom Hearts: Dimensional War
Kingdom Hearts: Dimensional War
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EXP Exchange

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Post by Oswald Sat Apr 30, 2016 4:20 am

The Following posts list the Masteries, Abilities, Spells and Forms able to be used by the characters. The Sentient Heartless and Nobody's gain a different set of Forms. Each post contains the name of the skill, its minimum requirements, the description of the skill, and the Exp cost for that skill. This topic is for reference use only; To purchase, please make a new thread. If there are any questions or changes that need to be made, please inform a Staff member or myself.


Mastery Prices

Master: 2000 Exp
Expert: 1500 Exp
Average: 1000 Exp
Beginner: 500 Exp
Untrained: 0 Exp



Abilities List

Air Combo Plus - Extends aerial combo attack by one step. 500 EXP - Untrained

Berserk - Boosts attack power when Health is critically low. Combine with a Weapon Skill for more power. 500 EXP - Strength: Beginner

Cheer - Increases the summons time and attacks per battle. 500 EXP - Magic: Beginner

Combo Plus - Extends ground combo attack by one step. 500 EXP - Stamina: Beginner

Vortex - Close the distance to nearby enemies with this powerful spinning attack. 600 EXP - Strength: Average

Aerial Sweep - Leap at an airborne enemy and strike a mighty blow. 700 EXP - Strength: Average

Counterattack - Strike back after parrying an enemy blow. Successful counterattacks restore Magic. 800 EXP - Magic: Average

MP Rage - Recover MP whenever you're hit in battle. Heavier damage restores more Magic. 1000 EXP - Magic: Average

Second Chance - Keep 1 Health even after taking a critical hit. 1200 EXP - Stamina: Average

Blitz - Strike enemies ahead of you with a powerful finishing combo. 1300 EXP - Strength: Expert

MP Haste - Boosts MP recovery rate in battle, allowing more spellcasting. 1500 EXP - Magic: Expert

Sonic Blade - Slash an enemy while rushing past. 1500 EXP - Stamina: Expert

Strike Raid - Hurl the Keyblade at an enemy. 2000 EXP Strength: Master

Ars Arcanum - A formidable attack. 2000 EXP - Stamina: Master

Ragnarok - After aerial combo, unleash Ragnarok. 2000 EXP - Magic: Master

Trinity Limit - Use the party's remaining Magic to crush foes. Magic must be restored to use Spells. (With companions) 2000 EXP - Each Companion has 1 Mastery at Master



Spell List

Fire - Shoots a small fire ball. Magic: Beginner/Untrained

Fira - Shoots a Medium Size Fireball. Magic: Average

Firaga - Shoots a large fireball. Magic: Expert

Blizzard - Small Ice Chunk fired at opponent. Magic: Beginner/Untrained

Blizzara - Three Ice Chunks fired at opponent. Magic: Average

Blizzaga - Five Large Ice Chunks fired at opponent. Magic: Expert

Thunder - Lightning Strikes, giving opponent a jolt of pain. Chance to Miss. Magic: Beginner

Thundara - Medium Cloud of Lightning showers on opponent. Chance to Miss. Magic: Average

Thundaga - Large Cloud of Lightning above opponent. Chance to Miss. Magic: Expert

Cure - Restores a small percentage Stamina. Magic: Beginner/Untrained

Cura - Restores a percentage of Stamina. Magic: Average

Curaga - Restores a Large Portion of Stamina. Magic: Expert

Gravity - Slows Speed of opponent for 1 post. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Average

Gravira - Slows Speed of Opponent for 2 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Expert

Graviga - Slows Speed of Opponent for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Master

Aero - Small Shield of Wind that reduces damage taken for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Average

Aerora - Shield of Wind that reduces damage taken for 5 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Expert

Aeroga- Large Shield of Wind that reduces damage taken for 8 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Master



Forms


Valor Form
Valor Form is a temporary Form that can be attained after a Training Match and when Strength is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Valor Form. Valor Form will double your Strength and Speed for 5 posts.

Wisdom Form
Wisdom Form is a temporary Form that can be attained after a Training Match and when Magic is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Wisdom Form. Wisdom Form will double your Magic and Speed for 5 posts.

Master Form
Master Form is a temporary Form that can be attained after a Training Match and when Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Master Form. Master Form will double your Stamina and Speed for 5 posts.

Final Form
Final Form is a temporary Form that can be attained after a Training Match and when Strength, Wisdom and Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Final Form. Final Form will double your All Stats for 5 posts. After the 5 posts, your character will become fatigued and cannot attack for 2 posts.

Custom Form
Custom Form is a temporary Form that can be attained after a Training Match and when Any Stat is at Master. A Moderator will evaluate your Skill and determine if you are worthy of Custom Form. Custom Form will double your choice of Two Stats. Creating a Custom Form will require approval. Custom Form will fatigue your character and you will not be able to attack for 2 posts.
Oswald
Oswald
Admin

Posts : 13
EXP : 39394
Join date : 2016-04-29

Mastery
Stamina: Master
Strength: Master
Magic: Master

https://khdimension.rpg-board.net

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