EXP Exchange
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EXP Exchange
The Following posts list the Masteries, Abilities, Spells and Forms able to be used by the characters. The Sentient Heartless and Nobody's gain a different set of Forms. Each post contains the name of the skill, its minimum requirements, the description of the skill, and the Exp cost for that skill. This topic is for reference use only; To purchase, please make a new thread. If there are any questions or changes that need to be made, please inform a Staff member or myself.
Air Combo Plus - Extends aerial combo attack by one step. 500 EXP - Untrained
Berserk - Boosts attack power when Health is critically low. Combine with a Weapon Skill for more power. 500 EXP - Strength: Beginner
Cheer - Increases the summons time and attacks per battle. 500 EXP - Magic: Beginner
Combo Plus - Extends ground combo attack by one step. 500 EXP - Stamina: Beginner
Vortex - Close the distance to nearby enemies with this powerful spinning attack. 600 EXP - Strength: Average
Aerial Sweep - Leap at an airborne enemy and strike a mighty blow. 700 EXP - Strength: Average
Counterattack - Strike back after parrying an enemy blow. Successful counterattacks restore Magic. 800 EXP - Magic: Average
MP Rage - Recover MP whenever you're hit in battle. Heavier damage restores more Magic. 1000 EXP - Magic: Average
Second Chance - Keep 1 Health even after taking a critical hit. 1200 EXP - Stamina: Average
Blitz - Strike enemies ahead of you with a powerful finishing combo. 1300 EXP - Strength: Expert
MP Haste - Boosts MP recovery rate in battle, allowing more spellcasting. 1500 EXP - Magic: Expert
Sonic Blade - Slash an enemy while rushing past. 1500 EXP - Stamina: Expert
Strike Raid - Hurl the Keyblade at an enemy. 2000 EXP Strength: Master
Ars Arcanum - A formidable attack. 2000 EXP - Stamina: Master
Ragnarok - After aerial combo, unleash Ragnarok. 2000 EXP - Magic: Master
Trinity Limit - Use the party's remaining Magic to crush foes. Magic must be restored to use Spells. (With companions) 2000 EXP - Each Companion has 1 Mastery at Master
Fire - Shoots a small fire ball. Magic: Beginner/Untrained
Fira - Shoots a Medium Size Fireball. Magic: Average
Firaga - Shoots a large fireball. Magic: Expert
Blizzard - Small Ice Chunk fired at opponent. Magic: Beginner/Untrained
Blizzara - Three Ice Chunks fired at opponent. Magic: Average
Blizzaga - Five Large Ice Chunks fired at opponent. Magic: Expert
Thunder - Lightning Strikes, giving opponent a jolt of pain. Chance to Miss. Magic: Beginner
Thundara - Medium Cloud of Lightning showers on opponent. Chance to Miss. Magic: Average
Thundaga - Large Cloud of Lightning above opponent. Chance to Miss. Magic: Expert
Cure - Restores a small percentage Stamina. Magic: Beginner/Untrained
Cura - Restores a percentage of Stamina. Magic: Average
Curaga - Restores a Large Portion of Stamina. Magic: Expert
Gravity - Slows Speed of opponent for 1 post. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Average
Gravira - Slows Speed of Opponent for 2 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Expert
Graviga - Slows Speed of Opponent for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Master
Aero - Small Shield of Wind that reduces damage taken for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Average
Aerora - Shield of Wind that reduces damage taken for 5 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Expert
Aeroga- Large Shield of Wind that reduces damage taken for 8 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Master
Valor Form
Valor Form is a temporary Form that can be attained after a Training Match and when Strength is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Valor Form. Valor Form will double your Strength and Speed for 5 posts.
Wisdom Form
Wisdom Form is a temporary Form that can be attained after a Training Match and when Magic is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Wisdom Form. Wisdom Form will double your Magic and Speed for 5 posts.
Master Form
Master Form is a temporary Form that can be attained after a Training Match and when Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Master Form. Master Form will double your Stamina and Speed for 5 posts.
Final Form
Final Form is a temporary Form that can be attained after a Training Match and when Strength, Wisdom and Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Final Form. Final Form will double your All Stats for 5 posts. After the 5 posts, your character will become fatigued and cannot attack for 2 posts.
Custom Form
Custom Form is a temporary Form that can be attained after a Training Match and when Any Stat is at Master. A Moderator will evaluate your Skill and determine if you are worthy of Custom Form. Custom Form will double your choice of Two Stats. Creating a Custom Form will require approval. Custom Form will fatigue your character and you will not be able to attack for 2 posts.
Mastery Prices
Master: 2000 Exp
Expert: 1500 Exp
Average: 1000 Exp
Beginner: 500 Exp
Untrained: 0 Exp
Master: 2000 Exp
Expert: 1500 Exp
Average: 1000 Exp
Beginner: 500 Exp
Untrained: 0 Exp
Abilities List
Air Combo Plus - Extends aerial combo attack by one step. 500 EXP - Untrained
Berserk - Boosts attack power when Health is critically low. Combine with a Weapon Skill for more power. 500 EXP - Strength: Beginner
Cheer - Increases the summons time and attacks per battle. 500 EXP - Magic: Beginner
Combo Plus - Extends ground combo attack by one step. 500 EXP - Stamina: Beginner
Vortex - Close the distance to nearby enemies with this powerful spinning attack. 600 EXP - Strength: Average
Aerial Sweep - Leap at an airborne enemy and strike a mighty blow. 700 EXP - Strength: Average
Counterattack - Strike back after parrying an enemy blow. Successful counterattacks restore Magic. 800 EXP - Magic: Average
MP Rage - Recover MP whenever you're hit in battle. Heavier damage restores more Magic. 1000 EXP - Magic: Average
Second Chance - Keep 1 Health even after taking a critical hit. 1200 EXP - Stamina: Average
Blitz - Strike enemies ahead of you with a powerful finishing combo. 1300 EXP - Strength: Expert
MP Haste - Boosts MP recovery rate in battle, allowing more spellcasting. 1500 EXP - Magic: Expert
Sonic Blade - Slash an enemy while rushing past. 1500 EXP - Stamina: Expert
Strike Raid - Hurl the Keyblade at an enemy. 2000 EXP Strength: Master
Ars Arcanum - A formidable attack. 2000 EXP - Stamina: Master
Ragnarok - After aerial combo, unleash Ragnarok. 2000 EXP - Magic: Master
Trinity Limit - Use the party's remaining Magic to crush foes. Magic must be restored to use Spells. (With companions) 2000 EXP - Each Companion has 1 Mastery at Master
Spell List
Fire - Shoots a small fire ball. Magic: Beginner/Untrained
Fira - Shoots a Medium Size Fireball. Magic: Average
Firaga - Shoots a large fireball. Magic: Expert
Blizzard - Small Ice Chunk fired at opponent. Magic: Beginner/Untrained
Blizzara - Three Ice Chunks fired at opponent. Magic: Average
Blizzaga - Five Large Ice Chunks fired at opponent. Magic: Expert
Thunder - Lightning Strikes, giving opponent a jolt of pain. Chance to Miss. Magic: Beginner
Thundara - Medium Cloud of Lightning showers on opponent. Chance to Miss. Magic: Average
Thundaga - Large Cloud of Lightning above opponent. Chance to Miss. Magic: Expert
Cure - Restores a small percentage Stamina. Magic: Beginner/Untrained
Cura - Restores a percentage of Stamina. Magic: Average
Curaga - Restores a Large Portion of Stamina. Magic: Expert
Gravity - Slows Speed of opponent for 1 post. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Average
Gravira - Slows Speed of Opponent for 2 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Expert
Graviga - Slows Speed of Opponent for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after opponent regains speed. Magic: Master
Aero - Small Shield of Wind that reduces damage taken for 3 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Average
Aerora - Shield of Wind that reduces damage taken for 5 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Expert
Aeroga- Large Shield of Wind that reduces damage taken for 8 posts. Uses a lot of Magic. Requires a cooldown of 5 posts after shield is down. Magic: Master
Forms
Valor Form
Valor Form is a temporary Form that can be attained after a Training Match and when Strength is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Valor Form. Valor Form will double your Strength and Speed for 5 posts.
Wisdom Form
Wisdom Form is a temporary Form that can be attained after a Training Match and when Magic is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Wisdom Form. Wisdom Form will double your Magic and Speed for 5 posts.
Master Form
Master Form is a temporary Form that can be attained after a Training Match and when Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Master Form. Master Form will double your Stamina and Speed for 5 posts.
Final Form
Final Form is a temporary Form that can be attained after a Training Match and when Strength, Wisdom and Stamina is at Expert. A Moderator will evaluate your Skill and determine if you are worthy of Final Form. Final Form will double your All Stats for 5 posts. After the 5 posts, your character will become fatigued and cannot attack for 2 posts.
Custom Form
Custom Form is a temporary Form that can be attained after a Training Match and when Any Stat is at Master. A Moderator will evaluate your Skill and determine if you are worthy of Custom Form. Custom Form will double your choice of Two Stats. Creating a Custom Form will require approval. Custom Form will fatigue your character and you will not be able to attack for 2 posts.
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